About me
Hello, my name is Anton Dessov.
I’ve been working in the games industry for around 9 years, across different countries, studio sizes, and types of projects.
I’ve worked at studios such as Guerrilla Cambridge (UK), Ubisoft Sofia (Bulgaria), Q-Games (Japan), and I’m currently freelancing with Aether Studios (US). Alongside that, I’m developing my own games in Unreal Engine.
Over the years, I’ve worked on:
- Large AAA titles (e.g. Assassin’s Creed)
- Smaller, tightly-knit teams
- VR projects
- New platforms (such as Stadia)
- Both production-heavy and experimental environments
This range of experience has shaped how I think about systems, collaboration, player experience, and clarity — and it’s something I now want to share with others.

Hello, my name is Anton Dessov.
I’ve been working in the games industry for around 9 years, across different countries, studio sizes, and types of projects.
I’ve worked at studios such as Guerrilla Cambridge (UK), Ubisoft Sofia (Bulgaria), Q-Games (Japan), and I’m currently freelancing with Aether Studios (US). Alongside that, I’m developing my own games in Unreal Engine.
Over the years, I’ve worked on:
- Large AAA titles (e.g. Assassin’s Creed)
- Smaller, tightly-knit teams
- VR projects
- New platforms (such as Stadia)
- Both production-heavy and experimental environments
This range of experience has shaped how I think about systems, collaboration, player experience, and clarity — and it’s something I now want to share with others.

