Consulting with Game Design Principles
I can help you solve different problems you might be having with interactive experiences. Whether the team has trouble understanding what the vision or product is, or making it clearer for the users.
My Services
Games are complex systems that require many disciplines to work together in order to create something people can understand, engage with, and enjoy.
Designers spend a lot of time thinking about how to guide people through that process.
I believe this way of thinking can be useful outside of games as well.
I can help consult you on how to implement these principles.
Interactive experiences don’t have to take the form of traditional games.
I help non-game teams think through the design of these experiences by focusing on principles commonly used in game development.
Whether you are an educational service, cultural program, hotel or any other business, interactive experiences are great to engage the employees or users.
In addition to designing new interactive experiences, I also help teams stress-test existing products or services to see how clearly they communicate their intent to users.
Any product or service is essentially a game that needs to be figured out and played and I can help you smooth out the process.
My approach
My work is often conversational and exploratory:
– discussing ideas
– stress-testing concepts
– helping people think through structure and consequences
– offering an external perspective grounded in game development experience
This can be useful for:
– small teams
– organizations experimenting with interactivity
– people who want a second opinion before committing further resources

